![]() ![]() We will start by creating a basic shape for our object using Maya’s primitive tools. In this tutorial you will learn how to model a hard surface object in Maya. In the Properties panel, scroll down to the Textures tab.Ĭlick on the New button and select the textures/cube.png file. In the new window, set the width and height to 512×512.Ĭlick on the Advanced tab and set the Format to PNG. To change the size of the bevel, adjust the Bevel Depth slider.įirst, we need to create a new image file. The Bevel modifier will add a beveled edge to the cube. Next, select the Bevel modifier and then click on the cube. To add a modifier, press Shift+A, select Add, and then select Modifier. For this tutorial, we’ll use the Bevel modifier. In Blender, there are many different types of modifiers. A modifier is a tool that allows you to add complexity to your shapes. Next, we need to add some detail to our cube. To create a cube, press Shift+A, select Add, and then select Cube. And lastly, you need to know how to use textures to add detail to your models. Second, you need to know how to use modifiers to add complexity to your shapes. There are a few things you need to know before starting to model a hard surface object in Blender.įirst, you need to understand how to create basic shapes in Blender. The second approach is more accurate, because you are modeling the object in detail from scratch. The first approach is more efficient, because you can create the basic shapes quickly and then add detail to them. This can be done by adding vertices and edges to the wireframe, and then sculpting and shaping the detail.īoth approaches have their advantages and disadvantages. In the second case, you would start by creating a wireframe of the object, and then adding detail to it. You can then add detail to the object by carving out areas, adding ridges and other features, and so on. In the first case, you might start with a cube, and then use extrusion and other tools to create the basic shapes of the object. Another is to model the entire object in detail from scratch. ![]() One is to use primitive shapes to create the basic forms, and then add detail to them. There are a few different ways to approach hard surface modeling. ![]()
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